Auctioneer’s HUD Manual

Hello, and first and foremost let me thank you for purchasing the CatTales Auctioneer’s HUD!  We hope that you will find it easy to use, though at first it may seem somewhat overwhelming.

Although the HUD was designed with KittyCatS auctioneers in mind, you will find that it will work for almost anything that you want to auction!  The HUD is very much notecard-driven, so anywhere you are told to place cat stats, you can of course substitute for any other animal’s pertinent information.

Let’s get started, shall we?

Unpacking Your HUD & Add-Ons

When you receive your HUD, you will find three things inside the first box:

  1. !CatTales Auctioneer’s HUD Addons [object]
  2. [CT.] Auctioneer’s HUD v 2.2.2 [object]
  3. Annotated Example Notecard

Unpack these items to your inventory in the usual manner.  In addition, you will need to unpack the object labled “!CatTales Auctioneer’s HUD Addons”.  For the sake of keeping organized, I like to drag the folder called “!CatTales Auctioneer’s HUD Addons” that will be created into the folder that contains my HUD.

Do not unpack the object called [CT.] Auctioneer’s HUD v 2.2.2.  😉

Initial Configuration Steps

After unpacking your HUD and its add-ons, the very first thing that you are going to want to do is change your channels!

Changing the HUD & Add-On Channels:

  1. Attach your CatTales Auctioneer’s HUD.  It will appear somewhere near the top of your screen.
  2. Right-Click the HUD on your screen, and choose “Edit” from the menu that appears. (If you want to re-position it, now is a good time!)
  3. Click on the “Contents” tab in the build window.
  4. After waiting for the HUD’s inventory to load, double click to open the notecard entitled “_config”.
  5. On the very first line, replace the text which reads “-58927” to another large negative number.  Make sure it’s a number you can remember!
  6. Save your notecard, and wait until you see it whisper to you that it is done reading the configuration notecard.  Close your notecard (for now).
  7. Navigate to the folder which contains your addon script and its associated “_config” notecard.
  8. Double click to open the Addon “_config” notecard.
  9. Erase the channel listed as the first line in that notecard, and change it to the same channel that you saved into the HUD’s “_config” notecard.
  10. Save your addon notecard.

The HUD Add-Ons

There is a plugin included with the auctioneer’s HUD that can potentially do two things for you.  One, it can allow you to set up a “now showing” photo display which can be used to show photos of the KittyCat on the panel you are currently auctioning.   You could also potentially use this to change textures for panel numbers, as well.   Two, it will allow you to make prims “glow” to indicate what panel you are on.

Setting Up Texture Change (Photo Display)

  1.  Decide what type of object you will use for displaying your photos.
  2.  If you are using a single-prim object, right click, edit the object, and drop your addon script and its _config notecard into the contents.
  3. If you are using a multi-prim object, decide which prim is displaying the photo, right click, edit your object, check “Edit Linked Parts” in the build window, and select the prim that will show the photos.  Drop the addon script and its config notecard into the contents of that prim, specifically.
  4. If necessary, find the specific face of the prim that you will want to change.  You may not necessarily wish to change all sides of the prim, for example.  Right click, edit your object, and choose “Select Texture”.  Click on the side of the prim that you want to change.  In the build window, about mid-way down, you will see text that reads “Faces:” and will display a number next to it.  If you have selected the side you want to change the texture of, it will tell you the face number.   You will need this for your _config.
  5. Now that your script and its config is in the contents of the prim you want to change, we need to set it up for texture change.  By default, you are going to see something like this:
    channel|-58927
    texture|1
    side=1
    glow|0
    glow_intensity|.25
    missing|5748decc-f629-461c-9a36-a35a221fe21f
    owner|1Please make sure your channel value matches the channel value in your HUD’s _config file! Texture should be set to 1. Side should reflect the face number that you acquired in Step 4. Glow should be 0. And for right now, the other values are fine. The “missing” value is for the UUID of a texture which will be displayed if there is no photo of your animal available. You can change this, but you don’t have to.

Setting Up Glow (Panel Numbers)

Note that these instructions are largely the same as the instructions for setting up texture change.

  1. Decide what type of object you will use for displaying your photos.
  2. If you are using a single-prim object, right click, edit the object, and drop your addon script and its _config notecard into the contents.
  3. If you are using a multi-prim object, decide which prim is displaying the photo, right click, edit your object, check “Edit Linked Parts” in the build window, and select the prim that will need to glow. Drop the addon script and its config notecard into the contents of that prim, specifically.
  4. If necessary, find the specific face of the prim that you will want to glow. You may not necessarily wish to change all sides of the prim, for example. Right click, edit your object, and choose “Select Texture”. Click on the side of the prim that you want to change. In the build window, about mid-way down, you will see text that reads “Faces:” and will display a number next to it. If you have selected the side you want to change the texture of, it will tell you the face number. You will need this for your _config.
  5. Now that your script and its config is in the contents of the prim you want to change, we need to set it up for texture change. By default, you are going to see something like this:
    channel|-58927
    texture|1
    side=1
    glow|0
    glow_intensity|.25
    missing|5748decc-f629-461c-9a36-a35a221fe21f
    owner|1Please make sure your channel value matches the channel value in your HUD’s _config file! Texture should be set to 0. Side should reflect the face number that you acquired in Step 4. Glow should be 1. Glow intensity may be adjusted to suit your needs, the default .25 value is pretty bright. The “missing” value is for the UUID of a texture which will be displayed if there is no photo of your animal available. You can change this, but you don’t have to, and it does not function at all with texture setting set to 0.

Setting Up Your Panel Notecards

In the folder for your HUD, you will find an Annotated Example Notecard. This notecard will largely cover the set-up of your panel notecards. Panel notecards are stored in the contents of your HUD, and for the HUD to function, that is where all your data for your auction must be saved.

Setting Up Your Notecards

  1. Attach your Auctioneer’s HUD.
  2. Right-click your HUD on your screen, and choose “Edit” from the menu.
  3. Once the inventory of the HUD has loaded, double click and open the notecard labeled “1”.
  4. On the first line of the notecard, replace the text “[opening bid]” with the price point that your seller would like to start bidding at for their animal on Panel 1
  5. Click the cat or other animal on your Panel 1, and get its stats printed to local/nearby chat.
  6. Select all of the stats for your animal from nearby chat, and copy them to your clipboard.
  7. In the notecard labeled “1”, replace the text that reads [cat stats] with the information you’ve copied to clipboard (paste).
  8. Adjust the notes in the “seller|” tag in your notecard, if your seller has given you any notes about their animal. Otherwise, you may leave this alone. Please see the Annotated Example Notecard for more information, or view the video at the bottom of this manual.
  9. Adjust the notes in the “auctioneer|” tag in your notecard to cover any information that you as the auctioneer would like to add, such as hidden traits, informationa bout the animal’s lineage, etc. Again, please see the Annotated Example Notecard for more information, or watch the instructional video
  10. With your HUD still in edit mode, and with the contents tab still visible save your notecard.
  11. Repeat this process for each animal on each panel, up to 15, plus panels A, B, C, D and the AP (Auctioneer’s Panel) if you use them.

Calling Your Auction

Once all of your notecards are saved for all of your panels, you are ready to call your auction! This process is fairly straight-forward. You begin with the first panel, by clicking the panel number. Some begin with the Auctioneer’s Panel, some begin with Panel 1, this is entirely at your discretion. Please be aware, though, that once you begin a panel, unless you press the red skull button near the bottom of the HUD to reset the HUD, you must go through certain steps to complete the panel. You must call once, twice, and three times, and you must do the countdown. If these steps are skipped, you will be informed that you have missed them.

As an example, we might begin with Panel 1.

  1. Press the number 1 button on your hud, and your HUD will announce, according to the HUD’s “_config” notecard “We are now on Panel 1”.
  2. Wait for the HUD to display that it is Read, above the timer that begins when you start the panel.
  3. When the HUD says that it is Ready, you may now press the “info” button on the right side of the HUD, and the stats that you pasted into your notecard will be printed to chat.
  4. You may at this time make use of the “Start Bid” button to announce the opening bid which as been saved in your notecard. If you did not have the opening bid saved into your notecard you may press the “Bid” button on the left side of the HUD to manually enter the seller’s opening bid on the fly.
  5. You may proceed with your panel at your pace, calling Once, Twice, Thrice as you see fit, but do make sure to call each time.
  6. When you are ready to begin the countdown before ending the panel that you are on, press the 5, 4, 3, 2, (red star), 1 buttons to announce your countdown.
  7. When you are ready to end the panel, you will choose either the “Sold” button, if you have had bids on your panel, or the “F. Sale” button, if the animal has had no bids.
  8. At this time, the panel is ended, and you are able to begin the next panel. Repeat this process as necessary for all of your auction panels.

Watch The Video

You may find it easier to view the instructional video which Kiki has prepared to help guide you through this process. If you would like to watch the video, you will find it below. If you have any questions, comments, concerns, or need any help, please do not hesitate to contact either Micaela Lemondrop or Vortex Saito in Second Life.